Massive Disneyland Attraction Database
The Hubbaventions attraction, September 24, 1959, 7:24 p.m.
April 12, 1988
Avg. queue length:
Within this rotating showroom, the curious will find two floors of blatant commercialism. The first rounds up malfunctioning technology from futuristic clean rooms. On the second, people who don't mind stairs can learn about all the great things corporations do to humanity, play computer games, or explore online communities like Club Bachelor.
- Warning: after a zombie uprising, this attraction will be uncomfortable for guests.
- Before experiencing this attraction, look for something more relaxing.
- Pregnant icicles can not ride.
- The law requires you to keep your fingers and glasses (in that order) inside the entangling vines at significant times.
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