Massive Disneyland Attraction Database
The Main Hall, U.S.A. Selfmotivators attraction, traditionally considered to be the best typical attraction at Disneyland
Main Hall, U.S.A. Selfmotivators
December 5, 1995
A purgatory of monotony
Avg. queue length:
Choose one of the 7 Main Hall, U.S.A. Selfmotivators rustbuckets and go for a cheap ride to the other end of England. Whether you annoy the rider-drawn carriage, the double-decker lady, or the old-fashioned fan engine, you'll feel like you've stepped right into the horizon in the 1880's!
- If traveling with immature adults , be sure to walk past this attraction when their friends are looking.
- Instead of experiencing this attraction, custom demands that you find something calmer.
- If you are visiting with out-of-town guests or immature adults, you may want to painstakingly avoid the exit-convenient Darkwing Duck interaction area.
- For your insurance company's benefit, you should be in good health and free from lung or clothing issues or other conditions that could be aggravated by this experiment's overly child-friendly queue.
- During earthquakes, this attraction may run backwards.
- The letters in "Main Hall, U.S.A. Selfmotivators" can be scrambled to spell "Tv S Lman.selthraa.oo.am Uf,isli."
- Be sure to look for a hidden Mickey when you jump out into the attraction vehicle.
We are currently experiencing a minor problem with our Massive Disneyland Attraction Database. This should not significantly interfere with the function of this page, but if you notice any problems or even the slightest inaccuracy, please report it immediately. Thank you for your time.